Dev-log #2


!!NEW FEATURES!!


So, I've tinkered my code for a little bit more, and now the enemies don't really need a player reference to... well... not cause errors? ๐Ÿ˜…

!!Outlines!!


I've found a shader for object outlining, which is not as cheap for graphics as I would like, but still works for now!

Hereโ€™s the outline thing right here! And as you can see, Iโ€™ve made an incubus model too, which was not been a thing in the old version of the game, but hey! Incubus is here! They are faster, have more power and health points!

Hereโ€™s also a side by side comparison (made in newest version of MS Paint for Windows 11), so you see what it makes change to exactly!

!!The level!!

(might be changed in future though)


Here's also a demonstration of how the main level looks for now!

!!Ragdolls!!


And I've also added ragdolls and... I regret it now, haha ๐Ÿ˜…

Comments

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I hope the game can be played on Android like Escape Dungeons and if possible I suggest adding mummies or zombies so it looks more like a maze and if you catch it the brightness is a little high and the buttons are a little responsive that's all I hope you hear ๐Ÿ‘๐Ÿ—ฟ

Actually, I do plan on making such happen! I want it to be accessible on as many devices as I can port, and even playable ๐Ÿ˜

Zombie and mummy idea, btw, sounds pretty good tbh, not gonna lie, Iโ€™ll try em out :3