First prototype upload!
H-Disaster » Devlog
This is a prototype launch post! Here I will explain things about the prototype I’ve uploaded!
For now, there are no enemies for you to tinker around, this build is mainly made for you to test if you like it or not, with old-school tank controls and PSX style of graphics with built in object wobbling effect nearly 1 to 1 recreated!
Enter the discussion board to write about the game whatever you want to! And yes, I do plan on porting this game on mobile too!
Files
prototype for windows X64 46 MB
84 days ago
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H-Disaster
imagine silent hill and resident evil on play station... but hentai!
Status | Prototype |
Author | MuzrikGames |
Genre | Action |
Tags | 3D, Adult, Erotic, Female Protagonist, gamepad, NSFW, PSX (PlayStation), Retro, second-face, tank-controls |
Languages | English |
Accessibility | Subtitles |
More posts
- Updates!65 days ago
Comments
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It's a good concept so far, first thing I'd recommend is to lower the angle on following camera angles since it makes the camera too compact to see anything outside a few feet. second thing I'd recommend is to change the shoot button to the space bar, if you intend to use it later as a jump button, then perhaps the left click button on the mouse.
Hi! Thanks for the comment! You’ve mentioned a lot of interesting things actually, and I am looking forward to try that “space bar shooting” thing out, and see if it works! Btw, no jumping is intended, and the camera will still be rearranged for better overall visibility of the scene for the player! 😁
Obviously this is a prototype so I can't judge a lot, but the overall movement feels good, though there is a reason why RE, along with most horror games, dropped tank controls. Still if your goal is to recreate that feeling then you've done so. I do worry about visibility since one of the main appeals of a nsfw game is seeing the nsfw stuff. There are many camera angles where you can see very little of the player, either because they are off camera or far away from the camera, and that can affect the player when it comes to seeing the nsfw content. The filter and lighting as well makes things hard to see, and while you can't make a horror game too bright, I think you should be careful not to place encounters where the player can have trouble seeing anything.
If you're careful with your design then all of that probably won't be a huge problem. I think this has a lot of promise but also needs a lot more time in the oven. Best of luck!
Hey! Thanks for the comment! I like that people here mention things that I would like to change, or didn’t know I would like to! Yes, the tank controls are intended for nostalgic feeling, but for nsfw scenes I do intend to use a seperate camera, which would be more close up to the character, and would let you see better what happens, which is, well, would simply be a cutscene that would be picked after a struggle scene, that you’ll have that qte type of thing happening :3
Thanks again for the comment and I am glad that the game interested you! 😁
badass
Glad you liked it! I promise to do a lot more! Now I work on outdoor places and then I would work on other places too!😁